Illusions of Grandeur Combos

The Archimandrite + Illusions of Grandeur


Combo result
Target opponent loses the game.
Prerequisites

Illusions of Grandeur in hand. The Archimandrite on the battlefield. The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent. The Archimandrite has a power of one or greater. {U} available.

Illusions of Grandeur + Fractured Identity + Archfiend of Despair


Combo result
Opponents lose 40 life
Prerequisites

Illusions of Grandeur and Archfiend of Despair on the battlefield

Illusions of Grandeur + Fractured Identity + Final Punishment


Combo result
Opponents lose 40 life
Prerequisites

Illusions of Grandeur and Final Punishment on the battlefield

Illusions of Grandeur + Fractured Identity + Warlock Class


Combo result
Near-infinite lifeloss.
Prerequisites

All permanents on the battlefield. All other cards in hand. Your life total is at least twenty one. Warlock Class is level three. {W}{U}{B}{B} available.

Illusions of Grandeur + Wound Reflection + Fractured Identity


Combo result
Opponents lose 40 life
Prerequisites

Illusions of Grandeur and Wound Reflection on the battlefield. Opponents with life equal to or less than 40