Fractured Identity Combos

Charismatic Conqueror + Fractured Identity


Combo result
Draw the game Infinite creature tokens for opponents Infinite ETB for opponents
Prerequisites

You have at least three opponents.

Transcendence + Fractured Identity


Combo result
Each opponent loses the game.
Prerequisites

Transcendence on the battlefield. Fractured Identity in hand. Each opponent's life total is at least twenty. {W}{U} available.

Phage the Untouchable + Fractured Identity


Combo result
Your opponents immediately lose the game.
Prerequisites

Phae on the battlefield. Fractured Identity in hand. available.

Leveler + Fractured Identity


Combo result
Exile each opponents library.
Prerequisites

Leveler and Fractured Identity in hand. available.

Immortal Coil + Fractured Identity + Stonespeaker Crystal


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {W}{U} available.

Illusions of Grandeur + Fractured Identity + Archfiend of Despair


Combo result
Opponents lose 40 life
Prerequisites

Illusions of Grandeur and Archfiend of Despair on the battlefield

Illusions of Grandeur + Fractured Identity + Final Punishment


Combo result
Opponents lose 40 life
Prerequisites

Illusions of Grandeur and Final Punishment on the battlefield

Illusions of Grandeur + Fractured Identity + Warlock Class


Combo result
Near-infinite lifeloss.
Prerequisites

All permanents on the battlefield. All other cards in hand. Your life total is at least twenty one. Warlock Class is level three. {W}{U}{B}{B} available.

Illusions of Grandeur + Wound Reflection + Fractured Identity


Combo result
Opponents lose 40 life
Prerequisites

Illusions of Grandeur and Wound Reflection on the battlefield. Opponents with life equal to or less than 40

Immortal Coil + Fractured Identity + Bazaar of Wonders


Combo result
Each opponent loses the game.
Prerequisites

Immortal Coil on the battlefield. All other cards in hand. {W}{U}{U}{U} available.

Immortal Coil + Fractured Identity + Crook of Condemnation


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {W}{U} available.

Immortal Coil + Fractured Identity + Kaya's Guile


Combo result
Each opponent loses the game.
Prerequisites

Immortal Coil on the battlefield. All other cards in hand. {W}{W}{U}{B} available.

Immortal Coil + Fractured Identity + Lantern of the Lost


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {W}{U} available. You have at least one card in your graveyard.

Immortal Coil + Fractured Identity + Mnemonic Betrayal


Combo result
Each opponent loses the game.
Prerequisites

Immortal Coil on the battlefield. All other cards in hand. {W}{W}{U}{B} available.

Immortal Coil + Fractured Identity + Morningtide


Combo result
Each opponent loses the game.
Prerequisites

Immortal Coil on the battlefield. All other cards in hand. {W}{W}{U}{B} available.

Immortal Coil + Fractured Identity + Rest in Peace


Combo result
Each opponent loses the game.
Prerequisites

Immortal Coil on the battlefield. All other cards in hand. {W}{W}{U}{B} available.

Immortal Coil + Fractured Identity + Sentinel Totem


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {W}{U} available.

Immortal Coil + Fractured Identity + Silent Gravestone


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {W}{U} available.

Fractured Identity + Nine Lives + Tranquil Grove


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {G}{G}{W}{U} available.

Immortal Coil + Fractured Identity + Szat's Will


Combo result
Each opponent loses the game.
Prerequisites

Immortal Coil on the battlefield. All other cards in hand. {W}{U}{B} available.

Immortal Coil + Fractured Identity + Timetwister


Combo result
Each opponent loses the game.
Prerequisites

Immortal Coil on the battlefield. All other cards in hand. {W}{U}{U} available.

Knowledge Pool + Colfenor's Plans + Fractured Identity


Combo result
Opponents can only cast one spell per turn. Exile all spells cast from each opponent's hand. Opponents skip their draw steps.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. You have not cast a spell this turn. {W}{U} available.

Knowledge Pool + Moderation + Fractured Identity


Combo result
Opponents can only cast one spell per turn. Exile all spells cast from each opponent's hand.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. You have not cast a spell this turn. {W}{U} available.

Nine Lives + Fractured Identity + Austere Command


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity and Austere Command in hand. All permanents on the battlefield. {W}{W}{W}{U} available.

Nine Lives + Fractured Identity + Cleansing Nova


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity and Cleansing Nova in hand. All permanents on the battlefield. {W}{W}{W}{U} available.

Nine Lives + Fractured Identity + Dismantling Wave


Combo result
Each opponent loses the game
Prerequisites

Nine Lives on the battlefield. Fractured Identity and Dismantling Wave in hands. {w}{w}{w}{u} available.

Opposition Agent + Skyship Weatherlight + Fractured Identity


Combo result
Exile all artifact and creature cards in opponents' libraries; you may play those cards.
Prerequisites

Both permanents on the battlefield. Fractured Identity in hand. {W}{U} available.

Vilis, Broker of Blood + Fractured Identity + Underworld Dreams


Combo result
Infinite damage. Infinite mill. Infinite opponent draw.
Prerequisites

All Permanents on battlefield, Fractured Identity in hand, Enough mana to cast Fractured Identity

Fractured Identity + Lich + Tranquility


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Lich and Platinum Angel on the battlefield. All other cards in hand. {G}{W}{U} available.

Asmodeus the Archfiend + Drana and Linvala + Fractured Identity


Combo result
Opponents cannot activate abilities of creatures they control Opponents cannot draw cards Opponents skip their draw steps
Prerequisites

Fractured Identity + Crafty Cutpurse + Dualcaster Mage


Combo result
Infinite creature tokens. Infinite copies of any nonland permanents on the battlefield. Infinite copies of any instants and/or sorceries on the stack. Infinite ETB. Infinite LTB. Infinite magecraft triggers. Exile any number of nonland permanents.
Prerequisites

All cards in hand. {U}{U}{R}{R}{W} available.

Fractured Identity + Crafty Cutpurse + Naru Meha, Master Wizard


Combo result
Infinite creature tokens. Infinite copies of any nonland permanents on the battlefield. Infinite copies of any instants and/or sorceries on the stack. Infinite ETB. Infinite LTB. Infinite magecraft triggers. Exile any number of nonland permanents.
Prerequisites

All cards in hand. {W}{U}{U}{U}{U} available.

Fractured Identity + Gather Specimens + Dualcaster Mage


Combo result
Infinite creature tokens. Infinite copies of any nonland permanents on the battlefield. Infinite copies of any instants and/or sorceries on the stack. Infinite ETB. Infinite LTB. Infinite magecraft triggers. Exile any number of nonland permanents.
Prerequisites

All cards in hand. {U}{U}{U}{U}{R}{R}{W} available.

Fractured Identity + Gather Specimens + Naru Meha, Master Wizard


Combo result
Infinite creature tokens. Infinite copies of any nonland permanents on the battlefield. Infinite copies of any instants and/or sorceries on the stack. Infinite ETB. Infinite LTB. Infinite magecraft triggers. Exile any number of nonland permanents.
Prerequisites

All cards in hand. {W}{U}{U}{U}{U}{U}{U} available.

Fractured Identity + Lich + Cleanfall


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Lich and Platinum Angel on the battlefield. All other cards in hand. {W}{W}{U} available.

Fractured Identity + Lich + Dismantling Wave


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Lich and Platinum Angel on the battlefield. All other cards in hand. {W}{W}{U} available.

Fractured Identity + Lich + Essence Filter


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Lich and Platinum Angel on the battlefield. All other cards in hand. {G}{G}{W}{U} available.

Fractured Identity + Lich + Heliod's Intervention


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Lich on the battlefield. All other cards in hand. {W}{W}{W}{U} available plus additional for each opponent you have.

Fractured Identity + Lich + Nova Cleric


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. Nova Cleric does not have summoning sickness. {W}{W}{U} available.

Fractured Identity + Lich + Paraselene


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Lich and Platinum Angel on the battlefield. All other cards in hand. {W}{W}{U} available.

Fractured Identity + Lich + Tempest of Light


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Lich on the battlefield. All other cards in hand. {W}{W}{U} available.

Fractured Identity + Lich + Tranquil Grove


Combo result
Each opponent loses the game. Infinite lifeloss.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {G}{G}{W}{U} available.

Hive Mind + Enter the Infinite + Fractured Identity


Combo result
Each opponent loses the game. Infinite card draw. Infinite draw triggers.
Prerequisites

All permanents on the battlefield. All other cards in hand. {11}{W}{U}{U}{U}{U}{U} available.

Fractured Identity + Lich's Mastery + Tempest of Light


Combo result
Each opponent loses the game.
Prerequisites

Lich's Mastery on the battlefield. All other cards in hand. {W}{W}{U} available.

Fractured Identity + Nine Lives + Back to Nature


Combo result
Each opponent loses the game.
Prerequisites

Nine Lives on the battlefield. All other cards in hand. {G}{W}{U} available.

Fractured Identity + Nine Lives + Fracturing Gust


Combo result
Each opponent loses the game.
Prerequisites

Nine Lives on the battlefield. All other cards in hand. {G/W}{G/W}{G/W}{W}{U} available.

Fractured Identity + Nine Lives + Magus of the Disk


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. Magus of the Disk does not have summoning sickness. {W}{U} available.

Fractured Identity + Nine Lives + Nevinyrral's Disk


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {W}{U} available.

Fractured Identity + Nine Lives + Nova Cleric


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. Nova Cleric does not have summoning sickness. {W}{W}{U} available.

Fractured Identity + Nine Lives + Patrician's Scorn


Combo result
Each opponent loses the game.
Prerequisites

Nine Lives on the battlefield. All other cards in hand. {W}{U} available.

Fractured Identity + Nine Lives + Rampage of the Clans


Combo result
Each opponent loses the game.
Prerequisites

Nine Lives on the battlefield. All other cards in hand. {G}{W}{U} available.

Fractured Identity + Nine Lives + Root Greevil


Combo result
Each opponent loses the game.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. Root Greevil does not have summoning sickness. {G}{W}{U} available.

Fractured Identity + Nine Lives + Tempest of Light


Combo result
Each opponent loses the game.
Prerequisites

Nine Lives on the battlefield. All other cards in hand. {W}{W}{U} available.

Fractured Identity + Nine Lives + Tranquil Domain


Combo result
Each opponent loses the game.
Prerequisites

Nine Lives on the battlefield. All other cards in hand. {G}{W}{U} available.

Archfiend of the Dross + Solemnity + Fractured Identity


Combo result
Each opponent loses the game at the beginning of their next upkeep.
Prerequisites

Fractured Identity in hand. All permanents on the battlefield. {W}{U} available.