Hermit Druid Combos

Hermit Druid + Beacon of Tomorrows


Combo result
Infinite turns. Infinite self-mill. Skip your draw step.
Prerequisites

Hermit Druid on the battlefield without summoning sickness. Beacon of Tomorrows in hand. You have no basic lands in your library. {G}{U}{U} available your first turn, with {U}{U} available each other turn.

Hermit Druid + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

All permanents on the battlefield. Hermit Druid does not have summoning sickness. available. You have no basic lands in your library.

Hermit Druid + Laboratory Maniac


Combo result
Win the game.
Prerequisites

All permanents on the battlefield. Hermit Druid does not have summoning sickness. available. You have no basic lands in your library.

Hermit Druid + Nexus of Fate


Combo result
Infinite turns. Infinite self-mill. Skip your draw step.
Prerequisites

Hermit Druid on the battlefield without summoning sickness. Nexus of Fate in hand. You have no basic lands in your library. {G}{U}{U} available your first turn, with {U}{U} available each other turn.

Hermit Druid + Thassa's Oracle


Combo result
Win the game.
Prerequisites

Hermit Druid on the battlefield without summoning sickness. Thassa's Oracle in hand. available. You have no basic lands in your library.

Hermit Druid + Dread Return + Narcomoeba


Combo result
Win the game
Prerequisites

Hermit Druid on the battlefield without summoning sickness. All other cards in library or graveyard. available. You have an additional land in hand and have not yet played your land per turn. Your deck contains no basic lands.

Hermit Druid + Mana Severance + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite self-mill.
Prerequisites

Mana Severance in hand. All permanents on the battlefield. Hermit Druid does not have summoning sickness. {U}{G} available.

Hermit Druid + Mana Severance + Laboratory Maniac


Combo result
Win the game. Infinite self-mill.
Prerequisites

Mana Severance in hand. All permanents on the battlefield. Hermit Druid does not have summoning sickness. You have a way to draw a card. {U}{G} available.

Hermit Druid + Mana Severance + Thassa's Oracle


Combo result
Win the game. Infinite self-mill.
Prerequisites

Hermit Druid on the battlefield. All other cards in hand. Hermit Druid does not have summoning sickness. {U}{U}{U}{G} available.

Nethroi, Apex of Death + Hermit Druid + Thassa's Oracle


Combo result
Win the game.
Prerequisites

Hermit Druid on the battlefield wtihout summoning sickness. Thassa's Oracle in library or graveyard. Nethroi in hand. :managw: available. An additional non-human creature on the battlefield under your control.