Jace, Wielder of Mysteries Combos
Leveler + Jace, Wielder of Mysteries
Tainted Pact + Jace, Wielder of Mysteries
Jace, Wielder of Mysteries + Thought Lash
Sacred Guide + Jace, Wielder of Mysteries
Dance with Calamity + Jace, Wielder of Mysteries
Demonic Consultation + Jace, Wielder of Mysteries
Divining Witch + Jace, Wielder of Mysteries
Oath of Druids + Jace, Wielder of Mysteries
Jace, Wielder of Mysteries + Enter the Infinite
Jace, Wielder of Mysteries + Phyrexian Devourer
Jace, Wielder of Mysteries + Mirror of Fate
Paradigm Shift + Jace, Wielder of Mysteries
Hermit Druid + Jace, Wielder of Mysteries
Mairsil, the Pretender + Mirror-Mad Phantasm + Jace, Wielder of Mysteries
Mirror-Mad Phantasm + Legion Loyalty + Jace, Wielder of Mysteries
Mirror-Mad Phantasm + Blade of Selves + Jace, Wielder of Mysteries
Mana Severance + Selective Memory + Jace, Wielder of Mysteries
Maestros Ascendancy + Jace, Wielder of Mysteries + Demonic Consultation
Combo result
Win the game. Exile your library.
Prerequisites
Demonic Consultation in hand. Maestros Ascendancy on the battlefield. Jace in your library. You control at least one creature. You have not cast a spell using Maestros Ascendancy's ability this turn. {U}{U}{U}{B}{B} available. NOTE: This combo fails if Jace is in the top six cards of your library.
Maestros Ascendancy + Jace, Wielder of Mysteries + Tainted Pact
Combo result
Win the game. Exile your library.
Prerequisites
Tainted Pact in hand. Maestros Ascendancy on the battlefield. Jace in your library. You control at least one creature. You have not cast a spell using Maestros Ascendancy's ability this turn. No two cards in your library share a name. {U}{U}{U}{B}{B} available.
Jace, Wielder of Mysteries + Selective Memory + Primal Surge
Niv-Mizzet, Parun + Curiosity + Jace, Wielder of Mysteries
Niv-Mizzet, Parun + Tandem Lookout + Jace, Wielder of Mysteries
Ominous Seas + Greater Good + Jace, Wielder of Mysteries
Precursor Golem + Rite of Replication + Jace, Wielder of Mysteries
Combo result
Win the game. Near-infinite card draw. Near-infinite draw triggers. Near-infinite creature tokens. Near-infinite ETB. Near-infinite magecraft triggers.
Prerequisites
Rite of Replication and Slip Through Space in hand. All permanents on the battlefield. You control at least two other Golems. {U}{U}{U} available.