Jace, Wielder of Mysteries Combos

Leveler + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Jace, Wielder of Mysteries on the battlefield. Leveler in hand. available.

Tainted Pact + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Jace on the battlefield. Tainted Pact in hand. Your library can have no two cards with same name.

Jace, Wielder of Mysteries + Thought Lash


Combo result
Win the game.
Prerequisites

All permanents on the battlefield.

Sacred Guide + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

All permanents on the battlefield. available. There are no white cards in your library.

Dance with Calamity + Jace, Wielder of Mysteries


Combo result
Win the game. Exile your library.
Prerequisites

Dance with Calamity in hand. Jace on the battlefield. {R} available.

Demonic Consultation + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Jace on the battlefield. Demonic Consultation in hand. available.

Divining Witch + Jace, Wielder of Mysteries


Combo result
Win the game. Exile your library.
Prerequisites

All permanents on the battlefield. Divining Witch does not have summoning sickness. You have at least one card in hand. {B} available.

Oath of Druids + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

All permanents on the battlefield. An opponent has more creatures than you. No creatures in your library.

Jace, Wielder of Mysteries + Enter the Infinite


Combo result
Win the game. Infinite card draw. Infinite draw triggers.
Prerequisites

Enter the Infinite in hand. Jace on the battlefield, in hand or in your library. {U}{U}{U}{U} available plus an additional {U}{U}{U} if Jace is not on the battlefield.

Jace, Wielder of Mysteries + Phyrexian Devourer


Combo result
Win the game. Exile your library.
Prerequisites

All permanents on the battlefield.

Jace, Wielder of Mysteries + Mirror of Fate


Combo result
Win the game.
Prerequisites

All permanents on the battlefield.

Paradigm Shift + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Jace, Wielder of Mysteries on the battlefield. Paradigm Shift in hand. No cards in your graveyard. available.

Hermit Druid + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

All permanents on the battlefield. Hermit Druid does not have summoning sickness. available. You have no basic lands in your library.

Mairsil, the Pretender + Mirror-Mad Phantasm + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Mairsil and Jace on the battlefield. Mirror-Mad Phantasm exiled with a cage counter on it. {U} available.

Mirror-Mad Phantasm + Legion Loyalty + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite self-mill.
Prerequisites

All permanents on the battlefield. Mirror-Mad Phantasm does not have summoning sickness. You have at least two opponents. {U} available.

Mirror-Mad Phantasm + Blade of Selves + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite self-mill.
Prerequisites

All permanents on the battlefield. Blade of Selves attached to Mirror-Mad Phantasm. Mirror-Mad Phantasm does not have summoning sickness. You have at least two opponents. {U} available.

Mana Severance + Selective Memory + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Jace on the battlefield. All other cards in hand. {U}{U} available.

Maestros Ascendancy + Jace, Wielder of Mysteries + Demonic Consultation


Combo result
Win the game. Exile your library.
Prerequisites

Demonic Consultation in hand. Maestros Ascendancy on the battlefield. Jace in your library. You control at least one creature. You have not cast a spell using Maestros Ascendancy's ability this turn. {U}{U}{U}{B}{B} available. NOTE: This combo fails if Jace is in the top six cards of your library.

Maestros Ascendancy + Jace, Wielder of Mysteries + Tainted Pact


Combo result
Win the game. Exile your library.
Prerequisites

Tainted Pact in hand. Maestros Ascendancy on the battlefield. Jace in your library. You control at least one creature. You have not cast a spell using Maestros Ascendancy's ability this turn. No two cards in your library share a name. {U}{U}{U}{B}{B} available.

Jace, Wielder of Mysteries + Selective Memory + Primal Surge


Combo result
Win the game.
Prerequisites

Jace, Wielder of Mysteries in library or on the battlefield. Selective Memory and Primal Surge in hand, with enough mana available to cast both (the casting can be split over two turns).

Niv-Mizzet, Parun + Curiosity + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Jace and Niv on the battlefield. :manu: available

Niv-Mizzet, Parun + Tandem Lookout + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Jace and Niv on the battlefield. :manu: available

Ominous Seas + Greater Good + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

All permanents on the battlefield. At least 8 counters on Ominous Seas.

Precursor Golem + Rite of Replication + Jace, Wielder of Mysteries


Combo result
Win the game. Near-infinite card draw. Near-infinite draw triggers. Near-infinite creature tokens. Near-infinite ETB. Near-infinite magecraft triggers.
Prerequisites

Rite of Replication and Slip Through Space in hand. All permanents on the battlefield. You control at least two other Golems. {U}{U}{U} available.

Queza, Augur of Agonies + Drogskol Reaver + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite card draw. Infinite draw triggers. Near-infinite lifegain. Near-infinite lifegain triggers. Near-infinite lifeloss.
Prerequisites

All permanents on the battlefield. You have a way to draw a card.

Queza, Augur of Agonies + Lich + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite card draw. Infinite draw triggers. Near-infinite lifeloss.
Prerequisites

All permanents on the battlefield. You have a way to draw a card.

Queza, Augur of Agonies + Lich's Mastery + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite card draw. Infinite draw triggers. Near-infinite lifegain. Near-infinite lifegain triggers. Near-infinite lifeloss.
Prerequisites

All permanents on the battlefield. You have a way to draw a card.

Shabraz, the Skyshark + Drogskol Reaver + Jace, Wielder of Mysteries


Combo result
Draw your library. Win the game.
Prerequisites

All permanents on the battlefield. Any way to draw a card, eg. Brainstorm, including your draw step or Jace's +1 loyalty ability.

The Locust God + Sage of the Falls + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite loot.
Prerequisites

All permanents on the battlefield. available.

Wedding Ring + Notion Thief + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite card draw. Infinite draw triggers.
Prerequisites

All permanents on the battlefield. An opponent controls a copy of Wedding Ring. You have a way to draw a card.

Yarok, the Desecrated + Inverter of Truth + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Inverter of Truth in hand. All other permanents on the battlefield. {B}{B} available.

Frenetic Efreet + Zndrsplt, Eye of Wisdom + Jace, Wielder of Mysteries


Combo result
Infinite Draw. Win the game.
Prerequisites

All permanents on the battlefield.

Araumi of the Dead Tide + Jace, Wielder of Mysteries + Mirror-Mad Phantasm


Combo result
Infinite self-mill Win the game
Prerequisites

Araumi does not have summoning sickness. You have at least one additional card in your graveyard for each opponent you have.

Arcanis the Omnipotent + Mind Over Matter + Jace, Wielder of Mysteries


Combo result
Near infinite draw. Near infinite looting. Near infinite colored mana. Near infinite colorless mana. Win the game.
Prerequisites

All permanents on the battlefield. Arcanis is not summoning sick. At least 1 land that produces .

Body of Knowledge + Niv-Mizzet, Parun + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite card draw.
Prerequisites

All permanents on the battlefield. You have a way to draw a card.

Body of Knowledge + Niv-Mizzet, the Firemind + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite card draw.
Prerequisites

All permanents on the battlefield. You have a way to draw a card.

Cephalid Illusionist + Nomads en-Kor + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

All permanents on the battlefield.

Cultivator Colossus + Selective Memory + Jace, Wielder of Mysteries


Combo result
Win the game. Near-infinite landfall triggers. Put all lands from your hand and library onto the battlefield tapped.
Prerequisites

Jace on the battlefield. All other cards in hand. You have a land card in hand. {U}{G}{G}{G} available.

Doomsday + Jace, Wielder of Mysteries + Doubling Season


Combo result
Win the game.
Prerequisites

Doomsday and Jace in hand. Doubling Season on the battlefield. Your life total is at least two. {U}{U}{U}{B}{B}{B} available.

Doomsday + Jace, Wielder of Mysteries + Vorinclex, Monstrous Raider


Combo result
Win the game.
Prerequisites

Doomsday and Jace in hand. Doubling Season on the battlefield. Your life total is at least two. {U}{U}{U}{B}{B}{B} available.

Doomsday + Wheel of Fortune + Jace, Wielder of Mysteries


Combo result
Win the game.
Prerequisites

Jace on the battlefield. All other cards in hand. {B}{B}{B}{R} available.

Eligeth, Crossroads Augur + Curator of Mysteries + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite looting.
Prerequisites

All permanents on the battlefield. 8 or more cards in hand.

Ludevic, Necrogenius // Olag, Ludevic's Hubris + Mirror-Mad Phantasm + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite self-mill.
Prerequisites

Mirror-Mad Phantasm in your graveyard. All other permanents on the battlefield. {U}{U}{U}{B}{B} available.

Hermit Druid + Mana Severance + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite self-mill.
Prerequisites

Mana Severance in hand. All permanents on the battlefield. Hermit Druid does not have summoning sickness. {U}{G} available.

Horizon Chimera + Drogskol Reaver + Jace, Wielder of Mysteries


Combo result
Infinite draw. Infinite life gain. Win the game.
Prerequisites

All permanents on the battlefield. A way to draw a card or gain life.

Illuna, Apex of Wishes + Jace, Wielder of Mysteries + Selective Memory


Combo result
Win the game.
Prerequisites

Illuna in hand or in the command zone. Jace on the battlefield. Selective Memory in hand. You control a non-Human nontoken creature. {R/G}{U}{U}{U} available plus enough mana to pay for command tax, if applicable.

Inverter of Truth + Jace, Wielder of Mysteries + Elixir of Immortality


Combo result
Win the game.
Prerequisites

Elixir of Immoratility on the battlefield. All other cards in hand. {B}{B} available.

Inverter of Truth + Jace, Wielder of Mysteries + Panharmonicon


Combo result
Win the game.
Prerequisites

Panharmonicon on the battlefield. All other cards in hand. {B}{B} available.

Inverter of Truth + Jace, Wielder of Mysteries + Reflections of Littjara


Combo result
Win the game.
Prerequisites

Reflections of Littjara on the battlefield naming "Eldrazi". All other cards in hand. {B}{B} available.

Jace, Wielder of Mysteries + Phyrexian Unlife + Spoils of the Vault


Combo result
Win the game
Prerequisites

All permanents on the battlefield. Spoils of the Vault in hand. available.

Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries


Combo result
Win the game. Infinite card draw.
Prerequisites

Jace on the battlefield, in hand or in your library. All other cards in hand. {W}{B}{B} available plus an additional {U}{U}{U} available if Jace is not on the battlefield.

Lazav, the Multifarious + Mirror-Mad Phantasm + Jace, Wielder of Mysteries


Combo result
Mill your library and win the game with Jace, Wielder of Mysteries.
Prerequisites

Lazav, the Multifarious and Jace, Wielder of Mysteries on the battlefield. Mirror-Mad Phantasm in the graveyard. available.