Second Sunrise Combos

Archelos, Lagoon Mystic + Mystic Sanctuary + Second Sunrise


Combo result
Infinite card draw. Infinite draw triggers. Near-infinite mana lands you control can produce. Near-infinitely large Lithatog until end of turn. Near-infinite lifegain. Near-infinite lifegain triggers. Near-infinite landfall triggers. Near-infinite storm count. Near-infinite magecraft triggers.
Prerequisites

All permanents on the battlefield. Second Sunrise in hand. You control at least two Plains. Archelos is untapped.

Dualcaster Mage + Second Sunrise + Altar of Dementia


Combo result
Infinite ETB. Infinite death triggers. Infinite LTB. Infinite mill.
Prerequisites

Altar of Dementia on the battlefield. All other cards in hand. Enough mana to cast cards in hand.

Dualcaster Mage + Second Sunrise + Goblin Bombardment


Combo result
Infinite ETB. Infinite death triggers. Infinite LTB. Infinite damage.
Prerequisites

Goblin Bombardment on the battlefield. All other cards in hand. Enough mana to cast cards in hand.

Second Sunrise + Codex Shredder + Krark-Clan Ironworks


Combo result
Infinite mana.
Prerequisites

Codex Shredder and Krark-Clan Ironworks on the battlefield and enough rocks to produce to cast Second Sunrise and activate codex Shredder.

Second Sunrise + Codex Shredder + Sunscorched Desert


Combo result
Infinite damage. Infinite mana. Infinite lifegain.
Prerequisites

All permanents on the battlefield. Second Sunrise in hand. Control lands that can produce and enter untapped.

Second Sunrise + Codex Shredder + Zuran Orb


Combo result
Infinite mana.
Prerequisites

Codex Shredder on the battlefield and available froms lands to cast Second Sunrise and activate codex Shredder.

The Mirari Conjecture + Second Sunrise + Temporal Manipulation


Combo result
Infinite turns.
Prerequisites

The Mirari Conjecture in hand. Other two spells in hand or graveyard. available on the third turn.

The Mirari Conjecture + Second Sunrise + Walk the Aeons


Combo result
Infinite turns.
Prerequisites

The Mirari Conjecture in hand. Other two spells in hand or graveyard. available on the third turn.