Teleportation Circle Combos

Azor, the Lawbringer + Teleportation Circle


Combo result
Opponents cannot cast sorcery spells. Opponents cannot cast instant spells during their turns.
Prerequisites

All permanents on the battlefield.

Teleportation Circle + Eternal Witness + Capture of Jingzhou


Combo result
Infinite turns.
Prerequisites

Capture of Jingzhou in hand. All permanents on the battlefield. {U}{U} available each turn.

Yannik, Scavenging Sentinel + Sage of Hours + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. You control a nontoken creature with power five or greater, or you own a creature with power five or greater that is exiled by Yannik.

Teleportation Circle + Eternal Witness + Temporal Manipulation


Combo result
Infinite turns.
Prerequisites

Temporal Manipulation in hand. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Eternal Witness + Time Stretch


Combo result
Infinite turns.
Prerequisites

Time Stretch in hand. All permanents on the battlefield. {U}{U} available every other turn.

Teleportation Circle + Eternal Witness + Time Walk


Combo result
Infinite turns.
Prerequisites

Time Walk in hand. All permanents on the battlefield. {U} available each turn.

Teleportation Circle + Eternal Witness + Time Warp


Combo result
Infinite turns.
Prerequisites

Time Warp in hand. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Eternal Witness + Walk the Aeons


Combo result
Infinite turns.
Prerequisites

Walk the Aeons in hand. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Mnemonic Wall + Capture of Jingzhou


Combo result
Infinite turns.
Prerequisites

Capture of Jingzhou in hand. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Mnemonic Wall + Temporal Manipulation


Combo result
Infinite turns.
Prerequisites

Temporal Manipulation in hand. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Mnemonic Wall + Time Stretch


Combo result
Infinite turns.
Prerequisites

Time Stretch in hand. All permanents on the battlefield. {U}{U} available every other turn.

Teleportation Circle + Mnemonic Wall + Time Walk


Combo result
Infinite turns.
Prerequisites

Time Walk in hand. All permanents on the battlefield. {U} available each turn.

Teleportation Circle + Mnemonic Wall + Time Warp


Combo result
Infinite turns.
Prerequisites

Time Warp in hand. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Mnemonic Wall + Walk the Aeons


Combo result
Infinite turns.
Prerequisites

Walk the Aeons in hand. All permanents on the battlefield. {U}{U} available each turn.

Time Sieve + Academy Manufactor + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield.

Time Sieve + Myr Battlesphere + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield.

Wanderwine Prophets + Benthicore + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. Wanderwine Prophets does not have summoning sickness and cannot be blocked and killed by an opponent. You control at least one additional Merfolk.

Wormfang Manta + Hushbringer + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield.

Wormfang Manta + Hushwing Gryff + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield.

Wormfang Manta + Tocatli Honor Guard + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield.

Wormfang Manta + Torpor Orb + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield.

Auramancer + Second Chance + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. Your life total is five or less. {U} available each turn.

Inalla, Archmage Ritualist + Timestream Navigator + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

Inalla in the command zone or on the battlefield. All other permanents on the battlefield. You have the city's blessing. {u}{u} available each turn.

Denry Klin, Editor in Chief + Sage of Hours + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. Denry Klin has at least five +1/+1 counters on it.

Dockside Extortionist + Time Sieve + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. Opponents control at least five artifacts and/or enchantments.

Garth One-Eye + Teleportation Circle + Temporal Manipulation


Combo result
Infinite turns.
Prerequisites

Temporal Manipulation in hand. All permanents on the battlefield. You have not cast a copy of Regrowth using Garth's ability. Garth does not have summoning sickness. {G}{U}{U} available each turn.

Garth One-Eye + Teleportation Circle + Time Warp


Combo result
Infinite turns.
Prerequisites

Time Warp in hand. All permanents on the battlefield. You have not cast a copy of Regrowth using Garth's ability. Garth does not have summoning sickness. {G}{U}{U} available each turn.

Glorious Protector + Icewind Stalwart + Teleportation Circle


Combo result
Infinite ETB. Infinite LTB. Infinite blinking of non-Angel creatures you control.
Prerequisites

Icewind Stalwart exiled by Glorious Protector. All other permanents on the battlefield.

Halo-Charged Skaab + Capture of Jingzhou + Teleportation Circle


Combo result
Infinite turns. Skip your draw step.
Prerequisites

Capture of Jingzhou in hand. All permanents on the battlefield. {U}{U} available.

Halo-Charged Skaab + Temporal Manipulation + Teleportation Circle


Combo result
Infinite turns. Skip your draw step.
Prerequisites

Temporal Manipulation in hand. All permanents on the battlefield. {U}{U} available.

Halo-Charged Skaab + Time Warp + Teleportation Circle


Combo result
Infinite turns. Skip your draw step.
Prerequisites

Time Warp in hand. All permanents on the battlefield. {U}{U} available.

Hoarding Broodlord + Beacon of Tomorrows + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

Beacon of Tomorrows in hand or exiled by Hoarding Broodlord. All permanents on the battlefield. {U}{U} available each turn.

Hoarding Broodlord + Nexus of Fate + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

Nexus of Fate in hand, in your library, or exiled by Hoarding Broodlord. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Archaeomancer + Walk the Aeons


Combo result
Infinite turns.
Prerequisites

Walk the Aeons in hand. All permanents on the battlefield. {U}{U} available each turn.

Kaho, Minamo Historian + Nexus of Fate + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. Nexus of Fate exiled by Kaho. Kaho does not have summoning sickness. available each turn.

Molten Echoes + Timestream Navigator + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. You have the city's blessing. "Human," "Pirate," or "Wizard" chosen with Molten Echoes. {U}{U} available each turn.

Sage of Hours + Bloodspore Thrinax + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. Bloodspore Thrinax has at least five +1/+1 counters on it.

Sage of Hours + Master Biomancer + Teleportation Circle


Combo result
Infinite turns.
Prerequisites

All permanents on the battlefield. Master Biomancer has a power of five or greater.

Teleportation Circle + Archaeomancer + Capture of Jingzhou


Combo result
Infinite turns.
Prerequisites

Capture of Jingzhou in hand. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Archaeomancer + Temporal Manipulation


Combo result
Infinite turns.
Prerequisites

Temporal Manipulation in hand. All permanents on the battlefield. {U}{U} available each turn.

Teleportation Circle + Archaeomancer + Time Stretch


Combo result
Infinite turns.
Prerequisites

Time Stretch in hand. All permanents on the battlefield. {U}{U} available every other turn.

Teleportation Circle + Archaeomancer + Time Walk


Combo result
Infinite turns.
Prerequisites

Time Walk in hand. All permanents on the battlefield. {U} available each turn.

Teleportation Circle + Archaeomancer + Time Warp


Combo result
Infinite turns.
Prerequisites

Time Warp in hand. All permanents on the battlefield. {U}{U} available each turn.