The Archimandrite Combos

The Archimandrite + Beacon of Immortality


Combo result
Target opponent loses the game.
Prerequisites

Beacon of Immortality in hand. The Archimandrite on the battlefield. The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent. Your life total is at least twenty-one. {W} available.

The Archimandrite + Illusions of Grandeur


Combo result
Target opponent loses the game.
Prerequisites

Illusions of Grandeur in hand. The Archimandrite on the battlefield. The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent. The Archimandrite has a power of one or greater. {U} available.

The Archimandrite + Intruder Alarm + The Locust God


Combo result
Infinite card draw. Infinite draw triggers. Near-infinite creature tokens with haste. Near-infinite ETB. Near-infinite untap of all creatures.
Prerequisites

All permanents on the battlefield. You control at least three Advisors, Monks and/or Artificers.

The Archimandrite + True Conviction + Delusions of Mediocrity


Combo result
Target opponent loses the game.
Prerequisites

Delusions of Mediocrity in hand. All other permanents on the battlefield. The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent. The Archimandrite has a power of one or greater. {U} available.